Name: Academy Type: Support Rarity: C Resource Cost: 3 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 0 Traits: Installation Text: Limited Any: Pay 2 resources and discard a card at random from your hand to draw a card. Name: Ambassador's Aide Type: Support Rarity: C Resource Cost: 2 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 1 Life: +1 Influence: +1 Traits: Diplomat, Gear Text: none Flavor Text: "This treaty will mark the beginning of a strong union between our two worlds. Let the Muero rue the day that they invaded our systems." - Saul Hernandez to Karynn Prosidius Name: Archaeology Student Type: Hero Rarity: C Resource Cost: 1 Command Cost: 1 Cosmic Value: 2 Combat: 0 Life: 1 Influence: 0 Traits: Explore:1, Human Text: none Flavor Text: "Kane, I have something here that may be useful." Name: Back Alley Payoff Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 1 Traits: Propaganda Text: React: Turn a Diplomat or Spy you control as an opponent plays a Military card to increase that card's cost by +2 resources.. Flavor Text: "Sometimes this job just doesn't pay enough." Name: Blackmail Type: Tactical Rarity: C Resource Cost: 1 Tech Level Required: 0 Cosmic Value: 4 Traits: none Text: React: Play as a hero performs an action to cancel that action. Flavor Text: "Some secrets should be kept secret. But for the right price _ " - Jon Crowne Name: Blood For Blood Type: Tactical Rarity: C Resource Cost: 2 Tech Level Required: 0 Cosmic Value: 3 Traits: none Text: Main: Target hero you control initiates a hero combat with target hero you don't control at the same location. Flavor Text: The Dysori and the Muero, bitter enemies to the death. Name: Bodyguard Type: Support Rarity: C Resource Cost: 2 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 2 Traits: Gear Text: If another hero at subject hero's location would be the target of a card, game effect, or attack, that card, game effect, or attack targets subject hero instead. Flavor Text: "You have to go through me first!" Name: Bravery Type: Tactical Rarity: C Resource Cost: 1 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 3 Traits: none Text: Combat: Sacrifice and terminate a hero on a ship in the defending fleet to reset the energy on target ship in the defending fleet. Play only if the target of the attack is a planet you control. <1 Command> Name: Breakdown Type: Tactical Rarity: C Resource Cost: 3 Tech Level Required: 0 Cosmic Value: 1 Traits: none Text: Any: Recycle target support card. Flavor Text: "Captain Truvalis, it seems to be a problem with the hydro-magnetic fusion igniter_ give me a minut to fix it." - Flavia Tyrsus Name: City Type: Support Rarity: C Resource Cost: 2 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 3 Starting Resources: +1 Structure: -1 Traits: Fixed, Installation Text: City can't reduce subject planet's printed structure to less than 1 Name: Cluster Missile Type: Support Rarity: C Resource Cost: 3 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 2 Traits: Retrofit, Military, Weapon Text: Combat: Turn and sacrifice Cluster Missile. Choose target ship in either fleet and reveal the top card of your draw pile. Cluster Missile deals X damage to that ship, where X is the cosmic value of the revealed card plus 1. Name: Command Post Type: Support Rarity: C Resource Cost: 5 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 1 Traits: Installation, Restricted Text: You may deploy heroes at subject planet's location. While Command Post is attached to a planet that isn't in your Star System, you have +1 maximum commands. Name: Conscience Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 0 Traits: none Text: React: Play as an opponent would attack a planet in your Star System that has no ships you control at its location and that has no combat and power statistics. Cancel the attack unless the opponent issues an additional command. Name: Conspiracy Type: Tactical Rarity: C Resource Cost: 1 Tech Level Required: 0 Cosmic Value: 4 Traits: Propaganda Text: Main: Target hero gains the Spy or Assassin trait. Turn and move that hero to any planet. Terminate Conspiracy. Name: Corporate Enforcer Type: Hero Rarity: C Resource Cost: 3 Command Cost: 1 Cosmic Value: 2 Combat: 2 Life: 2 Influence: 0 Traits: Corp, Human, Spy Text: Main: Turn Corporate Enforcer to look at the top card of target opponent's draw pile. Choose one -- recycle that card; or the opponent puts that card into his or her hand and you gain 1 resource. Name: Counter Measures Type: Tactical Rarity: C Resource Cost: 2 Tech Level Required: 0 Cosmic Value: 2 Traits: Military Text: React: Cancel a Military tactical card or game effect. Flavor Text: "Even the best laid plans can go awry." - Saul Hernandez Name: Cowardice Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 1 Traits: none Text: Any: Treat target Military hero's text box as blank until end of turn. That hero can't perform rules actions until end of turn. Flavor Text: "If you're the best Andrew can send, then obviously he hasn't remembered my lessons." - Jason Trage Name: Creative Invention Type: Tactical Rarity: C Resource Cost: 2 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 1 Traits: none Text: Main: You gain +1 Tech. Terminate Creative Invention. <1 Command> Flavor Text: "I've built the perfect weapon, but it only works on these kriitcnaks." - Griivic Blaak, Muero scientist Name: Cut the Red Tape Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 4 Traits: Propaganda Text: Any: You gain 1 command. This can't increase your commands beyond their maximum. Flavor Text: "Just waive it around and you're more likely to get results." - Elias Lowry Name: D14 Missile Type: Support Rarity: C Resource Cost: 1 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 2 Traits: Retrofit, Military, Weapon Text: Combat: Sacrifice D14 Missile to have it inflict 2 piercing damage on target ship in either fleet. Flavor Text: "Big and dangerous, and that's before it's been fired!" - Sgt. Beat Name: Death Blow Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 4 Traits: none Text: React: Play after a round of hero combat in which you controlled the attacking hero. That hero doesn't become the defending hero until the end of the next round. Name: Decoy Type: Tactical Rarity: C Resource Cost: 1 Tech Level Required: 0 Cosmic Value: 2 Traits: none Text: React: Cancel target game effect or attack that targets a hero. Flavor Text: "There may be assassins about, and I don't want them interferring with the signing of this treaty. Perhaps we should supply an easy target to flush them out. " - Simon Christiansen Name: Dr. Andreas Krieg Type: Hero Rarity: C Resource Cost: 2 Command Cost: 1 Cosmic Value: 0 Combat: 0 Life: 1 Influence: 0 Traits: Human, Researcher, Scientist Text: Main: Turn Dr. Andreas Krieg to have his planet produce +1 resource during its controller's next turn. Do this only if Andreas is at a Forest planet. Name: Dropped Weapon Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 1 Traits: none Text: Any: Choose one -- Recycle target Weapon; or, recycle target Weapon you control to gain X resources, where X is the recycled card's printed resource cost minus 1 (minimum 1). Name: Energy Enhancer Type: Support Rarity: C Resource Cost: 3 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 1 Traits: Retrofit, Weapon Text: Combat: Turn Energy Enhancer to have subject ship gain 1 energy. Until end of turn, subject can have more energy than its power. Name: Escort Type: Support Rarity: C Resource Cost: 3 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 0 Traits: Retrofit Text: Combat React: Sacrifice Escort as subject ship would suffer combat damage to prevent that damage. Flavor Text: "The cargo must get through!" Name: Extended Meeting Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 0 Traits: Propaganda Text: Any: Turn a Diplomat you control to turn target hero. Flavor Text: "Can't we just sign the treaty and get on to the figthing?" - Lyseria Truvalis Name: Fighter Type: Ship Rarity: C Race restriction: Dysori Resource Cost: 2 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 1 Combat: 2/1 Structure: 3 Power: 2 Traits: Dysori, Fighter, Military, Move:2, Sync Text: none Flavor Text: "These sturdy and dependable craft are popular with the pilots of the Dysori fleet. They are designed with the latest technology to battle the Muero." Name: Firestorm Flare Type: Fate Rarity: C Traits: none Text: Firestorm Flare inflicts 2 piercing damage on each ship in the Firestorm and 1 piercing damage on each ship at a location adjacent to the Firestorm. Flavor Text: "I got caught in the tail end of one of those flares, and almost didn't live to tell about it." - Zulania Serinius Name: Forest World Type: Planet Rarity: C Resource Cost: 2 Command Cost: 1 Cosmic Value: 1 Starting Resources: 1 Structure: 4 Traits: Forest, Restricted Text: none Flavor Text: "Simon Christiansen has found the first world outside of the Solar System that will be colonized." Name: Foz Type: Hero Rarity: C Race restriction: Soven Resource Cost: 4 Command Cost: 1 Cosmic Value: 3 Combat: 0 Life: 2 Influence: 2 Traits: Scientist, Soven, Voicing:2 Text: You have +1 Tech. Flavor Text: "Even for a Soven he's considered an eccentric hermit." Name: Fusion Welder Type: Hero Rarity: C Resource Cost: 3 Command Cost: 1 Cosmic Value: 3 Combat: 0 Life: 1 Influence: 2 Traits: Engineer, Human, Mechanic Text: none Flavor Text: "They're great for welding, but even better for toasting up some Muero." Name: Glancing Blow Type: Tactical Rarity: C Resource Cost: 1 Tech Level Required: 0 Cosmic Value: 0 Traits: none Text: React: Play as a ship or hero would suffer damage to prevent half that damage (rounded up). Flavor Text: Somehow the huge juggernaut managed to deflect the blow from the human destroyer. Name: Glitch Type: Tactical Rarity: C Resource Cost: 1 Tech Level Required: 0 Cosmic Value: 3 Traits: none Text: Combat React: Play before combat actions begin. Treat the text of target support card you don't control as blank until end of combat. Flavor Text: "Sir, we seem to be having a problem." - Kraroon Verixx, Weapon Technician Name: Government Liason Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 3 Traits: Propaganda Text: Main: Target hero gains the Diplomat trait. Flavor Text: "Saul, I have sent Cassandra Sage to the Soven homworld. You will be our temporary liason to the Dysori." - Simon Christiansen Name: Gravity Well Slingshot Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 8 Cosmic Value: 1 Traits: none Text: Main: Unturn target ship that already moved this turn. It may move again as if it had Move:2. Flavor Text: "The odds are pretty good that nothing will happen, but there's always that one time _ " - Flavia Tyrsus Name: Herbalist Type: Hero Rarity: C Race restriction: Soven Resource Cost: 2 Command Cost: 1 Cosmic Value: 4 Combat: 0 Life: 2 Influence: 2 Traits: Soven, Medic:2 Text: none Flavor Text: "Sunlight will increase the healing potency of the herb." Name: Hidden Forces Type: Tactical Rarity: C Resource Cost: 4 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 3 Traits: none Text: Limited Combat: Inflict 2 damage on target ship in the opposing fleet. Then, choose target ship card in your recycle pile. You may pay that ship’s cost to return it to play at the location of the combat. It joins the defending fleet. Do this only if you control no ships in the combat and the combat is at a location in your Star System. <1 Command> Name: Hidden Resources Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 2 Traits: none Text: Any: You gain 1 resource. Flavor Text: "You must always be prepared to feed the greed of those that can help achieve their agenda." - Trohh Grozz Name: Hydro Extraction Plant Type: Support Rarity: C Resource Cost: 2 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 3 Traits: Installation Text: Limited Any: Sacrifice a hero to gain resources equal to the sacrificed hero's life. Name: Hydroponic Farm Type: Support Rarity: C Resource Cost: 3 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 1 Starting Resources: +1 Traits: Installation Text: Limited Main: Gain 1 resource. Do this only if subject planet is a Desert. Flavor Text: "Just give us acreage and lots of sunlight - the rest we'll handle." - Perricles Terraforming Company Name: I Die! Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 4 Traits: none Text: React: Play as a hero initiates a hero combat against a hero you control. That hero combat targets another hero you control instead. Flavor Text: "It is an honor to die in the service of the Motann-Raxx." Name: Indecision Type: Tactical Rarity: C Resource Cost: 2 Tech Level Required: 0 Cosmic Value: 3 Traits: none Text: Combat React: Cancel a game effect or rules action of a ship. Do this only if there isn't a hero on any ship in the opposing fleet. Flavor Text: "When you make no decision, you're always wrong." Name: Infra-Red Goggles Type: Support Rarity: C Resource Cost: 0 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 4 Traits: Gear, Military Text: Any: Turn Infra-Red Goggles to look at target player's hand. Flavor Text: "A spy's best friend in the right conditions." - Jon Crowne Name: Ion Storm Type: Tactical Rarity: C Resource Cost: 1 Tech Level Required: 0 Cosmic Value: 2 Traits: none Text: Any: Ion Storm inflicts 1 piercing damage on target ship. Flavor Text: The radiation plays havoc with the electronics. Name: Kamikaze Run Type: Tactical Rarity: C Resource Cost: 0 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 0 Traits: none Text: Combat: Sacrifice a ship in your fleet to have it inflict X damage on target ship in the opposing fleet, where X is the sacrificed ship's printed structure. <1 command> Flavor Text: "Take us close _ real close." Name: Lyseria Truvalis Type: Hero Rarity: C Race restriction: Dysori Resource Cost: 4 Command Cost: 1 Cosmic Value: 3 Combat: 2 Life: 2 Influence: 1 Traits: Captain, Dysori, Military Text: Combat React: Play as Lyseria Truvalis' ship would inflict combat damage to have the ship inflict +1 damage. You can only do this once each time Lyseria's ship inflicts combat damage. Flavor Text: "A Muero needs to know his limitations." Name: Mars Type: Planet Rarity: C Resource Cost: 3 Command Cost: 1 Cosmic Value: 1 Starting Resources: 1 Structure: 4 Traits: Restricted Text: none Flavor Text: "Mars was the location where the Earth fleet lead by Saul Hernandez, with the aid of the Dysori, stopped the invading Muero fleet." Name: Martyred Leader Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 0 Traits: none Text: React: Play as a hero you control would recycle or terminate. Other heroes you control get +2 combat, +2 life, and +2 influence until end of turn. Name: Master's Guard Dogs Type: Support Rarity: C Resource Cost: 3 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 3 Combat: +1 Traits: Gear, Military, Weapon Text: Subject hero is the attacking hero for the first two rounds of any hero combat he or she initiates. Flavor Text: "I know they weren't talking about Fang and Claw when they made up the quote 'Man's best friend.'" - Mr. Dyer Name: Mercenary Captain Type: Hero Rarity: C Resource Cost: 2 Command Cost: 1 Cosmic Value: 0 Combat: 1 Life: 2 Influence: 3 Traits: Mercenary, Military, Muero Text: Combat React: Play as you would form or join a fleet. Pay 3 resources to give Mercenary Captain's ship +1/+0 combat until end of combat. Flavor Text: "So what if I'm a Muero, for enough money I'll fight anyone you want." Name: Mercenary Fighter Type: Ship Rarity: C Resource Cost: 3 Command Cost: 1 Tech Level Required: 1 Cosmic Value: 3 Combat: 2/1 Structure: 2 Power: 3 Traits: Fighter, Mercenary, Military, Move:2 Text: Merc Fighter can't join an attacking or defending fleet unless you pay 1 resource as it would join the fleet. Name: Mercenary Scout Type: Ship Rarity: C Resource Cost: 1 Command Cost: 1 Tech Level Required: 1 Cosmic Value: 4 Combat: 0/1 Structure: 2 Power: 1 Traits: Explore:1, Mercenary, Military, Move:2 Text: Mercenary Scout can't join an attacking or defending fleet unless you pay 1 resource as it would join the fleet. Name: Mine Field Type: Tactical Rarity: C Resource Cost: * Tech Level Required: 0 Cosmic Value: 2 Traits: Military Text: Combat: Pay 1 resource for each ship in the opposing fleet to have Mine Field inflict 1 piercing damage on each of those ships. Flavor Text: "Wait until they find the surprise we left them." - Rarrkar Draxx Narr Name: Mr. Dyer Type: Hero Rarity: C Race restriction: Human Resource Cost: 3 Command Cost: 1 Cosmic Value: 3 Combat: 2 Life: 2 Influence: 2 Traits: Assassin, Human Text: Main: Turn Mr. Dyer to inflict 1 damage on target hero at the same location. Flavor Text: "Death comes in so many shapes and sizes." Name: No One to Lead Type: Tactical Rarity: C Resource Cost: 1 Tech Level Required: 0 Cosmic Value: 4 Traits: none Text: Combat React: Play before combat actions begin. If you have a Military hero aboard a ship in your fleet and the opposing fleet has no Military heroes on ships in its fleet, ships in your fleet get +1/+0 combat until end of combat. Name: Nowhere to Run Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 4 Traits: none Text: React: Play as a ship would retreat from combat. Spend 1 energy from a ship you control in your fleet to cancel the retreat. That ship can't retreat from this combat. Flavor Text: "Nowhere to run, nowhere to hide." Name: Only Fools Roll the Bones! Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 2 Traits: none Text: React: Cancel and terminate a fate card as it is drawn or revealed. Terminate Only Fools Roll the Bones! Flavor Text: "Only the weak leave their fortunes to the whims of fate." - Primaag Lotraag Name: Particle Enhancer Type: Support Rarity: C Resource Cost: 2 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 4 Traits: Retrofit, Weapon, Fixed Text: Subject ship may inflict combat damage on one additional target, divided anyway you choose. Flavor Text: Based on technology scavenged from a Muero Juggernaut, it allows splitting of the beam. Name: Passage to Mars Type: Tactical Rarity: C Resource Cost: 3 Tech Level Required: 0 Cosmic Value: 3 Traits: none Text: Main: Unturn and move target hero you control to any planet. You may perform another game effect or rules action using that hero. Flavor Text: "Marcus, we will convince the Soven that their good friend Cassandra was killed by the Muero." - Andrew Masters Name: Pillage Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 0 Traits: none Text: React: Play as you would conquer a planet. You gain 3 additional resources. Flavor Text: The Muero shock troops stalked the human town, collecting supplies - and survivors. Name: Pilot Training Facility Type: Support Rarity: C Resource Cost: 4 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 4 Starting Resources: +1 Traits: Installation, Fixed Text: Pilots you control have +1 combat, +1 life, and +1 influence. Flavor Text: "Good pilots equal good ships!" Name: Planetary Cannons Type: Support Rarity: C Resource Cost: 3 Command Cost: 1 Tech Level Required: 6 Cosmic Value: 3 Traits: Fixed, Installation, Weapon Text: Combat: Turn Planet Cannons to have it inflict 3 piercing damage on target ship in either fleet. Name: Planetary Shields Type: Support Rarity: C Resource Cost: 2 Command Cost: 1 Tech Level Required: 4 Cosmic Value: 2 Structure: +2 Traits: Fixed, Installation Text: none Flavor Text: The Tristan Corporation swears that this new device will double the output of our planetary shields. Name: Poor Planning Type: Tactical Rarity: C Resource Cost: 2 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 1 Traits: none Text: Any: Terminate target card in a player's recycle pile. Terminate Poor Planning. <1 command> Flavor Text: "A small cut here, a little plastic explosive there and they'll never know what happened." - Jon Crowne Name: Power Cell Type: Support Rarity: C Resource Cost: 1 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 3 Traits: Retrofit Text: You may spend battery tokens from Power Cell as though they were energy on subject ship. Any: Spend 1 energy from subject ship to put a battery token on Power Cell. Do this only if there are no battery tokens on Power Cell. Name: Precursor Site Type: Planet Rarity: C Resource Cost: 2 Command Cost: 1 Cosmic Value: 1 Starting Resources: 0 Structure: 6 Traits: Restricted Text: none Flavor Text: "I can feel in my bones that there is something important here." - Kane Richards Name: Promethea Zermius Type: Hero Rarity: C Race restriction: Dysori Resource Cost: 3 Command Cost: 1 Cosmic Value: 4 Combat: 0 Life: 2 Influence: 1 Traits: Dysori, Scientist, Explorer:1 Text: React: Play immediately after you deploy a planet. If Promoethea Zermius is aboard a ship, move her ship to that planet. Flavor Text: "Because of the Muero, I am the sole true-blood in my family. They will pay a dear price, this I swear!" Name: Promise of Great Rewards Type: Tactical Rarity: C Resource Cost: 3 Tech Level Required: 0 Cosmic Value: 0 Traits: Propaganda Text: Main: Turn a Diplomat you control to gain control of target hero with resource cost 4 or less. Unturn and move the hero to your Homeworld. Terminate Promise of Great Rewards. Name: Quick Reflexes Type: Tactical Rarity: C Resource Cost: 1 Tech Level Required: 0 Cosmic Value: 3 Traits: none Text: React: Choose one -- Play as a hero would suffer hero combat damage to prevent that damage; or, play as a ship would suffer combat damage to prevent 1 damage to it. Name: Rarrkar Draxx Narr Type: Hero Rarity: C Race restriction: Muero Resource Cost: 4 Command Cost: 1 Cosmic Value: 3 Combat: 1 Life: 2 Influence: 3 Traits: Captain, Explorer:1, Military, Muero Text: Limited Main: Turn Draxx and pay 2 resources to search your draw pile for a planet card. Reveal that card and put it into your hand. Reshuffle your draw pile. Flavor Text: "Kill, Eat, Destroy!" Name: Rarrkar Nebb Charr Type: Hero Rarity: C Race restriction: Muero Resource Cost: 4 Command Cost: 1 Cosmic Value: 2 Combat: 4 Life: 2 Influence: 1 Traits: Captain, Military, Muero Text: You don't need to issue a command to declare an attack at the same location as Rarrkar Nebb Charr's ship. Flavor Text: "Die! You Dysori weakling!" Name: Reinforced Armor Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 4 Cosmic Value: 3 Traits: Military Text: React: Play as a ship you control would suffer damage. Prevent 1 damage to that ship. Flavor Text: "Our new technologies will only increase our chances to defeat all our foes." - Motann-Raxx Name: Reinforcements Type: Tactical Rarity: C Resource Cost: 1 Tech Level Required: 5 Cosmic Value: 2 Traits: none Text: Combat: Spend 1 energy from target ship in a location adjacent to the combat to move that ship into the combat in your fleet. If you are an ally of both the attacking and defending players, that ship may join either fleet. Name: Remote Outpost Type: Support Rarity: C Resource Cost: 4 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 2 Starting Resources: +1 Structure: +2 Traits: Fixed, Installation Text: none Flavor Text: Its isolated position is a kind of defense. Name: Repair Materials Type: Support Rarity: C Resource Cost: 2 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 3 Traits: Retrofit Text: Any: Turn Repair Materials to remove 1 damage from subject ship. Flavor Text: By stocking replacement parts and hull plates, the Muero fleet is able to make repairs at the front lines. Name: Repair Ship Type: Ship Rarity: C Resource Cost: 2 Command Cost: 1 Tech Level Required: 3 Cosmic Value: 4 Combat: 1/2 Structure: 2 Power: 2 Traits: Mercenary, Move:1 Text: Limited Any: Remove 2 damage from target ship at Repair Ship's location. Name: Sabotage Type: Tactical Rarity: C Resource Cost: 1 Tech Level Required: 0 Cosmic Value: 0 Traits: none Text: Main: Turn a Spy you control to have target ship at the Spy's location inflict X piercing damage on itself, where X is the ship's guns minus 1 (minimum 1). Name: Saboteur Type: Hero Rarity: C Resource Cost: 3 Command Cost: 1 Cosmic Value: 1 Combat: 1 Life: 2 Influence: 0 Traits: Human, Spy Text: Limited Any: Turn Saboteur to inflict 1 piercing damage on target ship at Saboteur's location. Flavor Text: "Maybe we can't match them ship for ship, but a well placed explosive will even the odds in no time." Name: Sacrifice Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 0 Traits: none Text: Combat React: Play as ship you control would suffer combat damage. Spend 1 energy from another ship you control in the same fleet to have that ship suffer the damage instead. Flavor Text: "The value of of one's life can be measured by the sacrifice she made." Name: Science Station Type: Ship Rarity: C Resource Cost: 4 Command Cost: 1 Tech Level Required: 6 Cosmic Value: 1 Combat: 0/3 Structure: 4 Power: 2 Traits: Move:0 Text: Limited Main: Pay 2 resources to search your draw pile for an Explore or Scientist card. Reveal that card. You may issue a command and pay that card's resource cost to deploy it. If you don't, recycle it. Reshuffle your draw pile. Name: Secret Agenda Type: Tactical Rarity: C Resource Cost: 0 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 4 Traits: none Text: Main: Play only if a planet you control was conquered this game, and each of your opponents have a Tech level at least 2 greater than your Tech Level. You gain +3 Tech. Terminate Secret Agenda. <1 command> Name: Secret Mine Type: Support Rarity: C Resource Cost: 3 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 4 Starting Resources: +1 Traits: Installation, Fixed Text: none Flavor Text: "Primaag Lotraag, we can't remember where it is." - The last words spoken by Rarrkar Lugruul Moxx before a blade chopped off his head. Name: Sensor Problem Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 2 Traits: none Text: Any: Turn a Spy you control to prevent target ship from moving during the next turn. Flavor Text: "Sir, we seem to have lost track of the Dysori battleship." - Rarrkar Nebb Char Name: Shackled Type: Tactical Rarity: C Resource Cost: * Tech Level Required: 0 Cosmic Value: 0 Traits: none Text: Main: Pay X resources to turn target hero face down, where X is the hero's influence. That hero is out of play. It's owner may play the following rules action: "Any: Pay X resources to return the face down hero to play at any planet or ship, where X is the hero's influence plus 1." Name: Shield Disruption Generator Type: Support Rarity: C Resource Cost: 3 Command Cost: 1 Tech Level Required: 4 Cosmic Value: 2 Traits: Installation Text: Ships you don't control at subject planet's location have -0/-1 combat. Flavor Text: "Unfortunately it also cooks every bird overhead." Name: Shield Disruptor Type: Support Rarity: C Resource Cost: 3 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 0 Traits: Retrofit, Weapon Text: Combat: Turn Shield Disruptor to give target ship at subject ship's location -0/-1 combat (minimum 0/1) until end of turn. Name: Shield Enhancer Type: Support Rarity: C Resource Cost: 3 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 0 Traits: Retrofit, Weapon Text: Combat: Turn Shield Enhancer to give subject ship +0/+1 combat until end of turn. Flavor Text: A separate and custom tuned powerfeed gives better protection. - Oh yeah! Name: Skimmer Type: Ship Rarity: C Race restriction: Human Resource Cost: 2 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 4 Combat: 1/1 Structure: 3 Power: 2 Traits: Fighter, Human, Military, Move:2 Text: none Name: Slipstream Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 5 Cosmic Value: 2 Traits: none Text: React: Play after you move any number of ships you control to a location adjacent to the Firestorm. Move target ship you control to the same location as the ships you moved. Flavor Text: "We've twice experienced a super speed phenomenon through the Firestorm, but we don't know how it works." - Rupert Einstein Name: Super Heated Type: Fate Rarity: C Traits: none Text: Until the end of the next turn, whenever a ship moves into the Firestorm, Super Heated inflicts 1 piercing damage on that ship. Flavor Text: "As it exited the Firestorm, it looked like a fiery beast from hell that had come to carry us to the netherworld." - Saul Hernandez Name: Sweet Talker Type: Tactical Rarity: C Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 2 Traits: Propaganda Text: Any: Target hero gets +2 influence until end of turn. Flavor Text: "Some poisons go down much easier than others. " - Andrea, Pleasure-Bot Name: Terraform Company Type: Support Rarity: C Resource Cost: 3 Command Cost: 1 Tech Level Required: 4 Cosmic Value: 0 Starting Resources: +1 Structure: +1 Traits: Installation, Fixed Text: none Flavor Text: "World-sculping is tedious business. There are shortcuts, of course, they're...messy." - Perricles Terraforming Company Name: Training Type: Tactical Rarity: C Resource Cost: 1 Tech Level Required: 0 Cosmic Value: 2 Traits: none Text: Main: Choose one-- Target hero gets +1 combat; target hero gets +1 life; or target hero gets +1 influence. Terminate Training. Flavor Text: "We have little time to prepare, but our resolve must be stronger than our foes." - Ran'har Name: Transfer Information Type: Tactical Rarity: C Resource Cost: 1 Tech Level Required: 0 Cosmic Value: 4 Traits: Propaganda Text: Main: Target player discards a card at random from his or her hand. Flavor Text: "As a courier there is no one I trust more." - Andrew Masters in regrads to Andrea, the Pleasure-Bot Name: War Hero Type: Tactical Rarity: C Resource Cost: 2 Tech Level Required: 0 Cosmic Value: 1 Traits: none Text: Main: Target hero gains the Military trait. Flavor Text: As the Muero shock troops entered the small Mars city, Sgt. Robert Lincoln struck down the largest of their group. Name: Weapon Charger Type: Support Rarity: C Resource Cost: 3 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 0 Traits: Retrofit, Weapon Text: Combat: Turn Weapon Charger to give subject ship +1/+0 combat until end of turn. Name: You're Mine Now Type: Tactical Rarity: C Resource Cost: 1 Tech Level Required: 3 Cosmic Value: 1 Traits: none Text: Combat React: Cancel a card or game effect played by the defending player. Flavor Text: "Ha! Do they think me, Lotraag, that I would fall for that." - Primaag Suutraal Name: Zulania Serinius Type: Hero Rarity: C Race restriction: Dysori Resource Cost: 4 Command Cost: 1 Cosmic Value: 2 Combat: 0 Life: 2 Influence: 1 Traits: Dysori, Explore:1, Pilot Text: Any: Turn to give Zulania Serinius' ship's Move: +1 until end of turn. Flavor Text: "I care nothing for the war with the Muero; my adventure lies in the exploration of the stars and their planets." Name: Zy'pul Type: Hero Rarity: C Race restriction: Soven Resource Cost: 5 Command Cost: 1 Cosmic Value: 3 Combat: 1 Life: 3 Influence: 3 Traits: Diplomat, Scientist, Soven Text: Zy'pul may be deployed at any planet. Combat: Turn Zy'pul to move target ship you control with resource cost 4 or less into your fleet. If you are an ally of both the attacking and defending players, this ship may join either fleet. Name: Advanced Technology Type: Advantage Rarity: F Traits: none Text: You need 3 less Tech to achieve a Transcendent Victory. Flavor Text: "Our newly developed pets will make fine warriors against the Dysori." - Nurall Tulaak Name: Ancient Allies Type: Fate Rarity: F Race restriction: Soven Traits: none Text: Until the end of the next turn, you may deploy Orinn and Voicing cards for -2 resources (minimum 0). Flavor Text: "Aranaugh, I need the support of you and your people if our world is to end the Muero threat." - Miyal, Soven Leader Name: Arcadius Prime Type: Planet Rarity: F Race restriction: Dysori Resource Cost: 4 Starting Resources: 2 Starting Tech: 1 Combat: 3/3 Structure: 12 Power: 3 Traits: Forest, Homeworld, Restricted Text: Limited Main: Issue 1 command to draw a card. Name: Assassination Attempt Type: Fate Rarity: F Traits: none Text: Choose target hero you don't control and reveal the top card of your draw pile. If that card's cosmic value is greater than or equal to the hero's influence, Assassination Attempt inflicts 5 damage on that hero. Name: Bloodlust Type: Fate Rarity: F Race restriction: Muero Traits: none Text: Muero ships have +1 power until the end of the next turn. Those ships each gain 1 energy. Flavor Text: "Even if I slay a million Dysori, my thirst will not be quenched until I kill Karynn Prosidius" - Primaag Lotraag Name: Bureaucratic Mismanagement Type: Fate Rarity: F Traits: none Text: Target player has -1 maximum commands until the end of the next turn. Flavor Text: "What do you mean you 'found' a Destroyer?" Name: Calm Words Type: Tactical Rarity: F Resource Cost: 1 Tech Level Required: 0 Cosmic Value: 3 Traits: Propaganda Text: Combat: Turn a Diplomat with influence 3 or greater at the location of the combat to end the combat. ([Ships in the combat remain at the same location.]) Name: Cannon Platform Type: Ship Rarity: F Race restriction: Soven Resource Cost: 11 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 1 Combat: 4/4 Structure: 4 Power: 5 Traits: Military, Move:1, Platform, Soven Text: If Cannon Platform would go to your recycle pile from play, terminate it instead. Flavor Text: Grown from what best can be described as metallic coral - platforms emit clouds of microscopic robots that gather materials, maintain, and repair themselves. Name: Cassandra Sage Type: Hero Rarity: F Race restriction: Human Resource Cost: 4 Command Cost: 1 Cosmic Value: 2 Combat: 0 Life: 3 Influence: 4 Traits: Human, Diplomat, Unique Text: Cassandra Sage may be deployed at any planet. Any: Turn Cassandra to play a Propaganda card for -2 resources (minimum 0). Flavor Text: "We need allies, that's why I'm sending you to the Soven homeworld." - Simon Christiansen Name: Ceres Type: Hero Rarity: F Race restriction: Soven Resource Cost: 7 Command Cost: 1 Cosmic Value: 1 Combat: 5 Life: 6 Influence: 3 Traits: Orinn, Unique, Voicing Text: Soven heroes you control at Ceres' location have +1 combat, +1 life, and +1 influence. Flavor Text: The son of Aranuagh's rival, Cerrian, and liettenant to the Orinn leader himself. Name: Chemical Plant Type: Support Rarity: F Resource Cost: 3 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 4 Starting Resources: +1 Traits: Installation Text: Scientists you control have +1 combat, +1 life, and +1 influence. Name: Cloning Type: Tactical Rarity: F Race restriction: Dysori Resource Cost: * Tech Level Required: 0 Cosmic Value: 0 Traits: none Text: Main: Pay the resource cost plus 2 of target hero card in your recycle pile to return that hero to play at a planet in your Star System. Flavor Text: "Our genetic material is diluting, we need fresh supplies." - Eyroness Cerinius Name: Concentrated Effort Type: Fate Rarity: F Traits: none Text: You gain 2 resources. During the next turn, target planet produces +2 resources. Flavor Text: "Even with maximum capacity we're unable to match pace with the production of the Muero war Machine." - Queen Helena Name: Cry to the Heavens Type: Fate Rarity: F Race restriction: Dysori Traits: none Text: Until the end of the next turn, ships you control get +1/+0 combat. Flavor Text: The death of Senator Hermia, shocked the halls of the Dysori Senate and left a vacuum of leadership in their struggle against the Muero. Name: Destroyer Type: Ship Rarity: F Race restriction: Human Resource Cost: 5 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 2 Combat: 3/2 Structure: 3 Power: 2 Traits: Destroyer, Human, Military, Move:2 Text: none Flavor Text: Destroyers are the backbone of the Human space fleets. The navy is constantly upgrading these vessels. Name: Destroyer Type: Ship Rarity: F Race restriction: Muero Resource Cost: 6 Command Cost: 1 Tech Level Required: 3 Cosmic Value: 2 Combat: 3/3 Structure: 3 Power: 2 Traits: Destroyer, Military, Move:2, Muero Text: Limited Combat: Destroyer gains 1 energy. Until end of turn, Destroyer can have more energy than its power. Name: Discovered Technology Type: Fate Rarity: F Race restriction: Human Traits: none Text: You gain +2 Tech. Flavor Text: "What am I supposed to do? Save Earth by discovering a Muero vaporizing raygun? Simon is asking far too much! But he's right, it may be our only chance." - Kane Richards Name: Divine Type: Support Rarity: F Resource Cost: 4 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 3 Traits: Gear, Voicing Text: Main: Turn Divine to look at the top X cards of target player's draw pile, where X is the subject's influence. You may replace those cards in any order. Flavor Text: "I sense that your life is in danger, Cassandra Sage." - Ran'har Name: Earth Type: Planet Rarity: F Race restriction: Human Resource Cost: 3 Starting Resources: 2 Combat: 2/3 Structure: 10 Power: 2 Traits: Homeworld, Restricted Text: If you would pay 5 resources to gain +1 Tech during the Main phase, you pay 3 resources instead. Name: Elite Fighter Type: Ship Rarity: F Race restriction: Muero Resource Cost: 4 Command Cost: 1 Tech Level Required: 2 Cosmic Value: 1 Combat: 2/2 Structure: 2 Power: 2 Traits: Fighter, Military, Move:2, Muero Text: Combat React: Play as Elite Fighter would inflict combat damage. Elite Fighter inflicts 2 damage on another target ship in the opposing fleet.. You can only do this once each time Elite Fighter inflicts combat damage. Name: Experimental Force Field Type: Fate Rarity: F Traits: none Text: Until the end of the next turn, players can't attack target planet or ships at a location. Flavor Text: "No excuses, blast thorugh that damn thing!" - Primaag Lotraag Name: Explorer Type: Ship Rarity: F Race restriction: Dysori Resource Cost: 4 Command Cost: 1 Tech Level Required: 2 Cosmic Value: 3 Combat: 1/2 Structure: 3 Power: 2 Traits: Dysori, Explore:1, Move:2 Text: none Flavor Text: Before the war with the Muero, these ships made up a majority of the Dysori fleet. Name: Explorer Type: Ship Rarity: F Race restriction: Human Resource Cost: 3 Command Cost: 1 Tech Level Required: 1 Cosmic Value: 3 Combat: 1/1 Structure: 2 Power: 2 Traits: Explore:2, Human, Move:2 Text: none Flavor Text: Early models were redesigned by Dr. McFarland to allow travel through the Firestorm. This led to the development of larger jump engines for the war fleet. Name: Explorer Type: Ship Rarity: F Race restriction: Soven Resource Cost: 4 Command Cost: 1 Tech Level Required: 4 Cosmic Value: 3 Combat: 1/2 Structure: 2 Power: 2 Traits: Explore:1, Move:2, Soven Text: none Flavor Text: Its strange design has caused others to mistake it for a warship. Name: Famine Type: Ship Rarity: F Race restriction: Human Resource Cost: 11 Command Cost: 1 Tech Level Required: 6 Cosmic Value: 4 Combat: 4/3 Structure: 7 Power: 3 Traits: Battleship, Human, Military, Move:2, Unique Text: none Flavor Text: The newest of the Human Battleships and the only one built by the Christiansen Government, it was specifically commissioned to complete the quartet. Name: Fighter Type: Ship Rarity: F Race restriction: Human Resource Cost: 3 Command Cost: 1 Tech Level Required: 4 Cosmic Value: 2 Combat: 2/1 Structure: 2 Power: 2 Traits: Fighter, Human, Military, Move:2 Text: none Flavor Text: These were originally intended for atmospheric use. A hasty conversion was made so they can take vacuum and climb to orbit, as long as you're careful. Name: Fighter Type: Ship Rarity: F Race restriction: Soven Resource Cost: 5 Command Cost: 1 Tech Level Required: 4 Cosmic Value: 2 Combat: 2/2 Structure: 3 Power: 3 Traits: Fighter, Military, Move:2, Soven Text: none Flavor Text: The life support and control systems for these large craft are completely organic - grown rather than built. This is typical of Soven design philosophy. Name: Fighter Scout Type: Ship Rarity: F Race restriction: Human Resource Cost: 4 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 2 Combat: 2/2 Structure: 2 Power: 2 Traits: Explorer:1, Fighter, Human, Military, Move:2 Text: none Flavor Text: Another Tristan Corporation product, these small swift ships probe the Firestorm for sites of alien cities and wrecks and bring back relics for study by Kane Richard's Team. Many of these ships never return. Rumors of sightings of the ghosts of these lost scouts abound. Name: Fleet Carrier Type: Ship Rarity: F Race restriction: Muero Resource Cost: 11 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 0 Combat: 2/3 Structure: 4 Power: 4 Traits: Carrier, Military, Move:2, Muero Text: Limited Main: Pay 2 resources to search your draw pile for a Fighter card. Reveal that card and put it in your hand. Reshuffle your draw pile. Name: Garden World Type: Planet Rarity: F Resource Cost: 3 Command Cost: 1 Cosmic Value: 3 Starting Resources: 1 Structure: 4 Traits: Soven, Forest, Restricted Text: Only a Soven player may choose Soven Garden World as a starting planet in his or her Star System. You may attach Xelmon Gardens to Soven Garden World for -1 resource (minimum 0). Name: Guardian Platform Type: Ship Rarity: F Race restriction: Soven Resource Cost: 9 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 1 Combat: 3/4 Structure: 3 Power: 4 Traits: Military, Move:2, Platform, Soven Text: If Guardian Platform would go to your recycle pile from play, terminate it instead. Flavor Text: The smallest of the Soven Platform ships, these massive ships were grown long ago in the Soven past and hidden in the oceans and mountains of Y'mvalla. Name: Gunship Type: Ship Rarity: F Race restriction: Dysori Resource Cost: 4 Command Cost: 1 Tech Level Required: 3 Cosmic Value: 2 Combat: 3/2 Structure: 3 Power: 2 Traits: Destroyer, Dysori, Military, Move:2, Sync Text: Gunship may inflict combat damage on two targets, divided any way you choose. Flavor Text: "The Muero mistook our size for weakness. They know better now." - Prime Tatia Vantisus Name: Heavy Cruiser Type: Ship Rarity: F Race restriction: Dysori Resource Cost: 10 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 1 Combat: 4/4 Structure: 5 Power: 3 Traits: Cruiser, Dysori, Military, Move:2, Sync Text: none Flavor Text: Karynn Prosidius lead the Dysori fleet in a desparate effort to relieve the humans and once again repel the Muero fleet. Name: Home World Recall Type: Fate Rarity: F Traits: none Text: Turn and move target ship to the location of its controller's Homeworld. Flavor Text: "Karynn, your sister has publicly declared war against the senate and all those that supported you as the choice for replacing your mother." - Queen Helena Myrianis Name: Insurrection Support Type: Advantage Rarity: F Traits: none Text: Limited End: Issue 1 command to have Insurrection Support inflict 1 piercing damage on target planet you don't control. Do this if only that planet's structure is 2 or greater. Name: Ion Cannon Type: Support Rarity: F Resource Cost: 2 Command Cost: 1 Tech Level Required: 4 Cosmic Value: 0 Traits: Military, Weapon, Installation Text: Limited Combat: Pay 3 resources to give target ship -0/-X combat (minimum 0/1) until end of turn, where X is the ship's current shields. Name: Juggernaut Type: Ship Rarity: F Race restriction: Muero Resource Cost: 8 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 1 Combat: 8/3 Structure: 3 Power: 2 Traits: Battleship, Military, Move:1, Muero Text: Juggernaut can't spend more than 1 energy each combat to inflict combat damage. Juggernaut may inflict combat damage on two targets, divided any way you choose. Name: Kane Richards Type: Hero Rarity: F Race restriction: Human Resource Cost: 4 Command Cost: 1 Cosmic Value: 0 Combat: 0 Life: 2 Influence: 2 Traits: Explore:3, Human, Unique Text: Limited Main: Play an Explore card for -1 resource (minimum 0). Flavor Text: "Kane, we're counting on you to find something that can help us win this war." - Simon Christiansen Name: Kraroon Verixx Type: Hero Rarity: F Race restriction: Muero Resource Cost: 6 Command Cost: 1 Cosmic Value: 2 Combat: 1 Life: 2 Influence: 2 Traits: Muero, Military Text: Combat React: Turn Kraroon Verixx and discard a card from your hand as a ship you control in Kraroon's fleet would inflict damage to have it deal +X damage, where X is the discarded card's cosmic value. Flavor Text: "You need to place your shots just right." Name: Massive Buildup Type: Tactical Rarity: F Race restriction: Muero Resource Cost: 0 Command Cost: 2 Tech Level Required: 0 Cosmic Value: 0 Traits: Muero, Military Text: You can only have 1 copy of Massive Buildup in your deck. Main: Until end of turn, you may deploy Military cards for -2 resources (minimum 1). Terminate Massive Buildup. <2 commands> Name: Methane Giant Type: Planet Rarity: F Resource Cost: 3 Command Cost: 1 Cosmic Value: 4 Starting Resources: 0 Structure: 7 Traits: Gaseous, Restricted Text: none Flavor Text: "Don't move us too close. We can't risk igniting the cloud." Name: Mining Asteroid Type: Planet Rarity: F Resource Cost: 1 Command Cost: 1 Cosmic Value: 2 Starting Resources: 0 Structure: 5 Traits: Mineral, Restricted Text: Mining Asteroid deploys in your Star System with 5 ore counters on it. Limited Main: Remove an ore counter from Mining Asteroid to gain 1 resource. Name: Miyal Type: Hero Rarity: F Race restriction: Soven Resource Cost: 6 Command Cost: 1 Cosmic Value: 0 Combat: 0 Life: 2 Influence: 3 Traits: Diplomat, Scientist, Soven, Unique Text: If you would perform an action that gains Tech, you may turn Miyal and perform that action for -2 resources (minimum 0) instead. Name: Muero Ragnuu Prime Type: Planet Rarity: F Race restriction: Muero Resource Cost: 4 Command Cost: 1 Cosmic Value: 2 Starting Resources: 1 Structure: 5 Traits: Restricted Text: Limited Any: Issue 1 command to search your draw pile for a Gear card. Reveal that card and put it in your hand. Reshuffle your draw pile. Name: Nurall Tulaak Type: Hero Rarity: F Race restriction: Muero Resource Cost: 6 Command Cost: 1 Cosmic Value: 4 Combat: 2 Life: 4 Influence: 3 Traits: Muero, Diplomat, Spy, Unique Text: Nurall Tulaak may be deployed at any planet. React: Play as a player would gain resources from the planet at Nurall's location. Turn Nurall to have that planet produce 0 resources until end of turn. Name: Octavia Julianis Type: Hero Rarity: F Race restriction: Dysori Resource Cost: 3 Command Cost: 1 Cosmic Value: 2 Combat: 1 Life: 4 Influence: 3 Traits: Captain, Dysori, Military Text: React: Turn Octavia Julianis to prevent up to 2 damage to her ship. Flavor Text: "I can see through your scales, Muero. I can see your fear." Name: Pestilence Type: Ship Rarity: F Race restriction: Human Resource Cost: 11 Command Cost: 1 Tech Level Required: 6 Cosmic Value: 4 Combat: 4/3 Structure: 7 Power: 3 Traits: Battleship, Human, Military, Move:2, Unique Text: none Flavor Text: Renamed by Simon Christiansen as a warning to his enemies that to attack his reign would unleash an apocalypse. Name: Prefect Lusana Alsyriun Type: Hero Rarity: F Race restriction: Dysori Resource Cost: 4 Command Cost: 1 Cosmic Value: 1 Combat: 3 Life: 3 Influence: 3 Traits: Admiral, Dysori, Military Text: React: Play as two ships you control in Lusana Alsyriun's fleet would inflict combat damage using the Sync trait to have those ships each inflict +1 damage. Flavor Text: "We didn't start the war, but we'll end it!" Name: Primaag Lotraag Type: Hero Rarity: F Race restriction: Muero Resource Cost: 8 Command Cost: 1 Cosmic Value: 1 Combat: 5 Life: 3 Influence: 4 Traits: Admiral, Muero, Military, Unique Text: Combat React: Play as Primaag Lotraag's ship would inflict combat damage. That ship may spend 1 energy to inflict combat damage again. Flavor Text: "We will destroy their will, enslave their people and rape the resources of their worlds!" Name: Primaag Suutraal Type: Hero Rarity: F Race restriction: Muero Resource Cost: 6 Command Cost: 1 Cosmic Value: 1 Combat: 3 Life: 4 Influence: 4 Traits: Admiral, Muero, Military, Unique Text: As long as Primaag Suutraal is the only Admiral you control in a combat, ships in the opposing fleet inflict -1 damage on ships you control (mimimum 0). Flavor Text: "One miscalculation and Lotraag may have to cut out his own heart." Name: Prime Tatia Vantisus Type: Hero Rarity: F Race restriction: Dysori Resource Cost: 4 Command Cost: 1 Cosmic Value: 3 Combat: 1 Life: 3 Influence: 2 Traits: Captain, Dysori, Military Text: Limited Any: Until end of turn, Tatia Vantisus gains the text of target Military hero at the same location. Do this only if Tatia is on a ship. ([This doesn't copy traits.]) Flavor Text: "A good officer knows what her captain needs before she does." Name: Protect Type: Support Rarity: F Resource Cost: 2 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 2 Traits: Gear, Voicing Text: React: Turn Protect as damage would be inflicted on a ship, planet, or hero to prevent up to X of that damage, where X is subject hero's influence. Flavor Text: "I will do my duty, Miyal. Make sure you know yours." - Foz Name: Queen Helena of Tarsod Type: Hero Rarity: F Race restriction: Dysori Resource Cost: 2 Command Cost: 1 Cosmic Value: 1 Combat: 2 Life: 1 Influence: 3 Traits: Diplomat, Dysori, Military, Restricted Text: Queen Helena of Tarsod may be deployed at any planet. React: Turn Helena as a Propaganda card or game effect would target you or a card you control to cancel that card or game effect. Do this only if Helena isn't at a location in your Star System. Name: Ran'har Type: Hero Rarity: F Race restriction: Soven Resource Cost: 4 Command Cost: 1 Cosmic Value: 4 Combat: 1 Life: 2 Influence: 2 Traits: Explorer:3, Scientist, Soven, Voicing, Unique Text: none Flavor Text: "War is not our desire, but we are not afraid of conflict. If the Muero are not cautious, we shall unleash our wrath against them." Name: Reanna Tyrsus Type: Hero Rarity: F Race restriction: Dysori Resource Cost: 2 Command Cost: 1 Cosmic Value: 4 Combat: 1 Life: 1 Influence: 1 Traits: Dysori, Military, Pilot Text: React: Turn Reanna Tyrsus as her ship and another ship you control would inflict combat damage using the Sync trait to have those ships each inflict +1 damage. Flavor Text: "I've seen the Muero homeworld, and I have no desire to return." Name: Regnuu Kraag Type: Planet Rarity: F Race restriction: Muero Resource Cost: 4 Starting Resources: 2 Starting Tech: 1 Combat: 4/4 Structure: 12 Power: 3 Traits: Desert, Homeworld, Restricted Text: Once each turn, you may declare an attack or perform a combat action without issuing a command. Name: Reinforced Hulls Type: Advantage Rarity: F Traits: none Text: Ships you control have +1 printed structure. Flavor Text: "No Dysori weapon can penetrate it sir. We are invincible!" - Rarrkar Draxx Narr Name: Research Facility Type: Support Rarity: F Resource Cost: 3 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 2 Traits: Installation, Fixed Text: You have +1 Tech. Flavor Text: "What we need is R & D baby! Heavy on the R!" - Jon Crowne Name: Revenge Type: Tactical Rarity: F Resource Cost: 2 Tech Level Required: 0 Cosmic Value: 1 Traits: none Text: React: Play as a ship or hero you control would be recycled or terminated by a card or game effect an opponent controls. Ships you control get +2/-1 combat until end of turn. Flavor Text: "The reptiles will pay for the murder of my son, even if it means we must work with the Soven to achieve this end." - Cerrian Name: Rupert Einstein Type: Hero Rarity: F Race restriction: Human Resource Cost: 5 Command Cost: 1 Cosmic Value: 4 Combat: 0 Life: 2 Influence: 1 Traits: Human, Scientist, Unique Text: End: Turn Rupert Einstein and pay 4 resources to gain +1 Tech. Flavor Text: "Biological warfare may be the only way we can defeat our thick-skinned adversary." Name: Science Revolution Type: Advantage Rarity: F Traits: none Text: Once each turn, if you would perform an action with a Tech Requirement, you may perform that action as if its Tech Requirement were 1 less instead (minimum 0). Flavor Text: "We can use their own technology against them." - Rupert Einstein Name: Science Ship Type: Ship Rarity: F Resource Cost: 3 Command Cost: 1 Tech Level Required: 1 Cosmic Value: 0 Combat: 0/2 Structure: 2 Power: 2 Traits: Explore:0, Move:2 Text: While Science Ship isn't at a location in your Star System, you have +1 Tech. Main: Turn Science Ship to gain +1 Tech. Do this only if Science Ship isn't at a location in your Star System. Name: Scorched World Type: Planet Rarity: F Resource Cost: 2 Command Cost: 1 Cosmic Value: 1 Starting Resources: 1 Structure: 4 Traits: Gaseous, Restricted Text: none Flavor Text: Molten pools of precious minerals are here for taking by any that can survive its dangers. Name: Sgt. Beat Type: Hero Rarity: F Race restriction: Human Resource Cost: 0 Command Cost: 0 Cosmic Value: 2 Combat: 1 Life: 1 Influence: 1 Traits: Human, Military Text: You don't have to issue a command to deploy Sgt. Beat. Flavor Text: "The super-coated, armor piercing X-45 blaster shells will tear through their hide; I'm sure of it." Name: Simon Christiansen Type: Hero Rarity: F Race restriction: Human Resource Cost: 8 Command Cost: 1 Cosmic Value: 4 Combat: 0 Life: 5 Influence: 7 Traits: Diplomat, Human, Unique Text: Simon Christiansen may be deployed at any planet. Simon may attach The Book for 0 resource cost. While Simon is unturned, other non-ship, non-Homeworld cards at Simon's location can't be the target of cards, game effects, or attacks. Flavor Text: The ruler of Earth Name: Snub Fighter Type: Ship Rarity: F Race restriction: Dysori Resource Cost: 3 Command Cost: 1 Tech Level Required: 2 Cosmic Value: 2 Combat: 3/2 Structure: 2 Power: 2 Traits: Dysori, Fighter, Military, Move:2, Sync Text: none Flavor Text: "You never see them until it's too late." Name: Sorvius I Type: Planet Rarity: F Resource Cost: 5 Command Cost: 1 Cosmic Value: 4 Starting Resources: 2 Structure: 5 Traits: Forest, Restricted Text: A Muero player can't start with Sorvius One in his or her Star System. Opponents may deploy heroes at this location. Name: Take Charge Type: Fate Rarity: F Traits: none Text: During the next turn, you have +2 maximum commands. Flavor Text: "Saul, I want you to lead a secondary fleet that will be stationed at Mars. Elias is a great warrior, but you're a great leader." - Simon Christiansen Name: The Ancient One Type: Hero Rarity: F Resource Cost: 4 Command Cost: 1 Cosmic Value: 1 Combat: 0 Life: 1 Influence: 3 Traits: Diplomat, Oracle Text: The Ancient One may be deployed at any planet. Limited End: Turn The Ancient One and pay 3 resources to have target player choose two cards at random from his or her hand. Look at both cards and recycle one. Return the other card to the player's hand. Name: The Book Type: Support Rarity: F Race restriction: Human Resource Cost: 6 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 4 Traits: Gear, Unique Text: Limited Main: Choose target hero at the same location as subject hero and reveal the top card of your draw pile. If the card's cosmic value is greater than the target's influence, you gain control of that hero. Flavor Text: "Order will rule Chaos!" Name: The Dysori Type: Alien Rarity: F Race restriction: Dysori Starting Resources: 12 Starting Tech: 3 Starting Commands: 3 Traits: none Text: Limited Main: Deploy a hero for -1 resource (minimum 0). Flavor Text: They are as deadly as they are beautiful. Name: The Head of K'vaan Type: Support Rarity: F Race restriction: Muero Resource Cost: 4 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 4 Combat: +1 Life: +1 Influence: +1 Traits: Gear, Muero, Unique Text: Subject hero can't be the target of cards, game effects, or attacks. Flavor Text: The Muero keep this gruesome trophy of their former masters as a reminder that they must be ever aggressive against any possible threats. Name: The Humans Type: Alien Rarity: F Race restriction: Human Starting Resources: 15 Starting Tech: 2 Starting Commands: 4 Traits: none Text: Limited Main: Play an Explore card for -1 resource (minimum 0). Flavor Text: Emerging from a dark, violent period in its history, Earth has now entered a new renaissance of galactic exploration. Name: The Muero Type: Alien Rarity: F Race restriction: Muero Starting Resources: 13 Starting Tech: 3 Starting Commands: 3 Traits: none Text: Limited Any: Play a Military card for -1 resource (minimum 0). Flavor Text: The Muero did not evolve for war; they were engineered for it. Name: The Seer Type: Hero Rarity: F Race restriction: Soven Resource Cost: 4 Command Cost: 1 Cosmic Value: 4 Combat: 0 Life: 2 Influence: 3 Traits: Oracle, Unique Text: Non-Soven players may deploy The Seer for +2 resources. Any: Turn Seer to look at the top card of your draw pile. Choose one-- put that card at the top or bottom of your draw pile; or recycle that card. Flavor Text: "The future holds much suffering for your people." Name: The Soven Type: Alien Rarity: F Race restriction: Soven Starting Resources: 10 Starting Tech: 4 Starting Commands: 2 Traits: none Text: Limited React: Play as an opponent would inflict damage on a card you control. Prevent up to X damage to that card, where X is the difference between your Tech and that opponent's Tech. You can't prevent Fate card damage this way. Do this only if your Tech is higher than the opponent's. Flavor Text: An advanced and ancient race, the Soven desire only to be left alone. Name: Titanium Hull Type: Support Rarity: F Resource Cost: 2 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 4 Traits: Fixed, Retrofit Text: 0/+3 Structure/0 Flavor Text: Called by the Dysori, "The Queen of Metals". Their supplies are at a desparate low. Name: Trin'yak Type: Hero Rarity: F Race restriction: Soven Resource Cost: 3 Command Cost: 1 Cosmic Value: 3 Combat: 0 Life: 2 Influence: 2 Traits: Soven, Scientist Text: Main: Turn Trin'yak to remove 1 point of damage from the planet at Trin'yak's location. Flavor Text: "No matter how much damage is done, we can always heal the scars of the land." Name: Trohh Grozz Type: Hero Rarity: F Race restriction: Muero Resource Cost: 4 Command Cost: 1 Cosmic Value: 4 Combat: 2 Life: 3 Influence: 1 Traits: Assassin, Muero, Restricted, Spy Text: Grozz inflicts +2 damage in hero combat. React: Turn Trohh Grozz as an opponent plays a card to have that card cost +1 resource. Do this only if Grozz is at the location of a planet you don't control. Name: War of Words Type: Fate Rarity: F Traits: none Text: Until the end of the next turn, Diplomats you control gain, "React: Turn this Diplomat as an opponent would declare a ship attack to cancel that attack." Flavor Text: "We should avoid any action that might draw the Soven into the conflict as our enemy. Lotraag's plan is too risky!" - Primaag Taarkiis Name: Will of the Primaag Type: Fate Rarity: F Race restriction: Muero Traits: none Text: Until the end of the next turn, ships you control gain, "Combat: Sacrifice this ship to have it inflict X damage on all ships in the opposing fleet, where X is the sacrificed ship's printed structure." Name: Xelmon Gardens Type: Support Rarity: F Race restriction: Soven Resource Cost: 4 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 2 Starting Resources: +1 Traits: Unique, Installation Text: You can only have 1 copy of Xelmon Gardens in your deck. When subject planet is conquered, during the next ship attack you declare, ships you control inflict double damage. Name: Year of Plenty Type: Fate Rarity: F Traits: none Text: When Year of Plenty comes into play, each player reveals the top card of his or her draw pile and sets it aside. If that card is a ship, hero or support card, he or she may deploy it now for -3 resources (minimum 0) and without issuing a command; otherwise recycle it. Name: Y'mvalla Type: Planet Rarity: F Race restriction: Soven Resource Cost: 3 Starting Resources: 2 Combat: 2/2 Structure: 9 Power: 3 Traits: Forest, Homeworld, Restricted Text: Limited Combat: Issue 3 commands to end the combat. Do this only if the combat is in your Star System and at a location other than your Homeworld. ([Ships in the combat remain at the same location.]) Name: Agro Planet Type: Planet Rarity: R Resource Cost: 6 Command Cost: 1 Cosmic Value: 3 Starting Resources: 3 Structure: 6 Traits: Restricted Text: none Flavor Text: A world full of riches that has been fought over for centuries. Name: Albert McScott Type: Hero Rarity: R Race restriction: Human Resource Cost: 5 Command Cost: 1 Cosmic Value: 2 Combat: 0 Life: 2 Influence: 3 Traits: Human, Engineer, Mechanic, Unique Text: Any: Turn Albert to have his ship gain 1 energy. The ship can't gain more energy than its power this way. Flavor Text: "Admiral, if you can keep us from being blown to bits for two minutes, I'll have the engines working." Name: Alchemist Type: Hero Rarity: R Race restriction: Soven Resource Cost: 3 Command Cost: 1 Cosmic Value: 0 Combat: 0 Life: 1 Influence: 2 Traits: Researcher, Restricted, Scientist, Soven, Voicing Text: Ships you control have +1 structure. Flavor Text: "I don't think even he knows how it works, but it does." - Rupert Einstein Name: Andrew Masters Type: Hero Rarity: R Race restriction: Human Resource Cost: 6 Command Cost: 1 Cosmic Value: 3 Combat: 3 Life: 6 Influence: 5 Traits: Human, Assassin, Spy, Unique Text: Hero combats initiated by Andrew Masters can't be redirected. Whenever Andrew fights in a hero combat, turn and move him to your Homeworld at end of combat. Flavor Text: "Enemies of his cause shall be dealt with by me." Name: Aranaugh Type: Hero Rarity: R Race restriction: Soven Resource Cost: 9 Command Cost: 1 Cosmic Value: 4 Combat: 5 Life: 7 Influence: 4 Traits: Orinn, Voicing, Unique Text: Combat: Turn Aranaugh to inflict 3 piercing damage on target ship at the same location. Flavor Text: The Orinn leader and couselor to Miyal, when standing on four legs the top of his crown stands over 20 feet tall. Name: Assembly Line Type: Support Rarity: R Resource Cost: 4 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 2 Starting Resources: +1 Traits: Fixed, Installation Text: While Assembly Line is attached to your Homeworld, you have +1 maximum hand size. Flavor Text: "Keep it moving!" Name: Battle Platform Type: Ship Rarity: R Race restriction: Soven Resource Cost: 12 Command Cost: 1 Tech Level Required: 6 Cosmic Value: 2 Combat: 5/4 Structure: 7 Power: 5 Traits: Military, Move:1, Platform, Soven Text: If Battle Platform would go to your recycle pile from play, terminate it instead. Name: Battleship Type: Ship Rarity: R Race restriction: Dysori Resource Cost: 8 Command Cost: 1 Tech Level Required: 4 Cosmic Value: 2 Combat: 4/3 Structure: 4 Power: 3 Traits: Battleship, Dysori, Military, Move:2, Sync Text: none Flavor Text: "I lost my ship and many of my crew at Sorvius One. Give me another and I will even the score!" - Lyseria Truvalis Name: Battleship Type: Ship Rarity: R Race restriction: Muero Resource Cost: 10 Command Cost: 1 Tech Level Required: 4 Cosmic Value: 2 Combat: 3/3 Structure: 6 Power: 3 Traits: Battleship, Military, Move:2, Muero Text: Limited Combat: Battleship gains 1 energy. Until end of turn, Battleship can have more energy than its power. Name: Brain Trust Type: Support Rarity: R Resource Cost: 3 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 0 Traits: Installation Text: As an additional cost to deploy Brain Trust, sacrifice any number of heroes whose combined influence is 7 or greater. Main: Turn to gain +1 Tech. Name: Death Type: Ship Rarity: R Race restriction: Human Resource Cost: 11 Command Cost: 1 Tech Level Required: 6 Cosmic Value: 4 Combat: 4/3 Structure: 7 Power: 3 Traits: Battleship, Human, Military, Move:2, Unique Text: none Flavor Text: It is the oldest of the human fleet's battleships. Simon Christiansen renamed this ship and her two sister ships after the coup that brought him to power. Name: Elias Lowry Type: Hero Rarity: R Race restriction: Human Resource Cost: 8 Command Cost: 1 Cosmic Value: 4 Combat: 3 Life: 4 Influence: 5 Traits: Human, Military, Admiral Text: Combat: Turn Elias Lowry to have ships you control in this combat each gain 1 energy. Until end of turn, those ships can have more energy than their power. Flavor Text: "To hell with orders, ram that big son of a bitch!" Name: Expansion Agenda Type: Advantage Rarity: R Cosmic Value: 0 Traits: none Text: Alternative Victory Condition: You may achieve an Expansion Victory by controlling eight different Installations, by card name, attached to three or more non-Homeworld planets you control. Name: Exploration Efficiency Type: Advantage Rarity: R Race restriction: Human Traits: none Text: Limited End: If a planet you explored this turn has at least 1 remaining exploration point, you gain +1 Tech. Flavor Text: "The more people we train for this task, the more likely we'll find something useful." - Kane Richards Name: Fusion Reactor Type: Support Rarity: R Resource Cost: 4 Command Cost: 1 Tech Level Required: 4 Cosmic Value: 1 Starting Resources: +2 Traits: Fixed, Installation Text: Subject planet has +1 power. ([This can give a planet a power statistic.]) Name: Global Efficiency Type: Advantage Rarity: R Race restriction: Soven Traits: none Text: You have +1 maximum commands and your Homeworld produces +1 resources. Flavor Text: "The Muero have give our people a reason to mobilize. Soon, no other world will have to worry about them again." - Zy'pul Name: Homeworld Defense Type: Advantage Rarity: R Traits: none Text: If a Ship would inflict damage on your Homeworld, it instead inflicts that much damage minus 1 (minimum 0). Flavor Text: "Admiral Hernandez, it's been reported that our reception fleet has been annihilated. The Muero are on their way to mars." Name: Improved Engines Type: Support Rarity: R Resource Cost: 3 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 0 Traits: Fixed, Retrofit Text: Subject ship has Move: +1. Flavor Text: "I've routed the main feed through a particle exciter of my own design. Give it a try." - Albert McScott Name: Jihad Type: Tactical Rarity: R Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 0 Traits: none Text: React: Play at the beginning of the Reset phase before any automatic actions occur. This turn, planets you control produce -1 resource (minimum 0). Until end of turn, ships you control get +1/+0 combat. Terminate Jihad. Name: Jon Crowne Type: Hero Rarity: R Race restriction: Human Resource Cost: 5 Command Cost: 1 Cosmic Value: 2 Combat: 2 Life: 3 Influence: 3 Traits: Human, Military, Spy Text: Limited Main: Choose target opponent and randomly choose a card from his or her hand. Set that card aside face down until the end of the Main phase. That player can't play the card while it is set aside face down. ([That player may still look at the card.[) Name: Josidyn Prosidius Type: Hero Rarity: R Resource Cost: 7 Command Cost: 1 Cosmic Value: 1 Combat: 5 Life: 3 Influence: 3 Traits: Dysori, Mercenary, Military, Unique Text: Ships in Josidyn Prosidius' fleet inflict +2 damage on Dysori ships. Limited Main: Turn Josidyn to steal 1 resource from target opponent. Do this only if you have no resources. Flavor Text: "Death to the Dysori!" Name: Jupiter Type: Planet Rarity: R Resource Cost: 5 Command Cost: 1 Cosmic Value: 2 Starting Resources: 2 Structure: 8 Traits: Gaseous, Restricted Text: none Flavor Text: The moons of Jupiter are important mining colonies for Earth's expansion throughout their solar system. Name: Karina Tristan Type: Hero Rarity: R Resource Cost: 8 Command Cost: 1 Cosmic Value: 3 Combat: 0 Life: 4 Influence: 4 Traits: Diplomat, Human, Explore:1, Unique Text: Karina Tristan may be deployed at any planet. Any: Turn Karina to gain 2 resources. Limited Main: Choose target opponent and randomly choose a card from his or her hand. You may pay the resource cost of that card to recycle it. Name: Laboratory Reproduction Type: Advantage Rarity: R Race restriction: Dysori Traits: none Text: Choose a race other than your own when you reveal Laboratory Reproduction. Main: Deploy a hero of the chosen race for +3 resources. ([You still have to issue a command.]) Name: Mass Aggression Type: Tactical Rarity: R Resource Cost: 2 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 2 Traits: none Text: Limited Main: Ships you control get +1/-1 combat (minimum 0/1) until end of turn. <1 command> Flavor Text: "All ship fire. Let's see how one of their ships handles the firepower from 10 of our ships!" - Elias Lowry Name: Massacre at Triton Type: Tactical Rarity: R Resource Cost: 0 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 4 Traits: Military Text: Combat: If this is the first action you performed this combat, you may perform two additional non-React actions in a row before anyone else gets a chance to perform an action. Those actions may be reacted to normally. <1 command> Name: Mercenary Carrier Type: Ship Rarity: R Resource Cost: 11 Command Cost: 1 Tech Level Required: 3 Cosmic Value: 0 Combat: 2/3 Structure: 6 Power: 3 Traits: Carrier, Mercenary, Military, Move:2 Text: Mercenary Carrier can't join an attacking or defending fleet unless you pay 1 resource as it would join the fleet. Limited Combat: Pay 4 resources to return target Fighter card from your recycle pile to play at Mercenary Carrier's location. The Fighter joins Mercenary Carrier's fleet. At end of combat, recycle the Fighter. Flavor Text: . Name: Military Vise Type: Advantage Rarity: R Race restriction: Muero Traits: none Text: Whenever you conquer three non-Homeworld planets controlled by the same opponent in his or her Star System, that opponent loses the game. Name: Mining Facility Type: Support Rarity: R Resource Cost: 2 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 1 Structure: +1 Traits: Installation Text: Limited Main: Inflict 1 damage on subject planet to gain 2 resources. Flavor Text: "Sure, when you're tapping deep core deposits, you get some quakes, but it's worth it." Name: Motann-Raxx Type: Hero Rarity: R Race restriction: Muero Resource Cost: 6 Command Cost: 1 Cosmic Value: 0 Combat: 4 Life: 4 Influence: 4 Traits: Diplomat, Military, Muero, Unique Text: Motann-Raxx may be deployed at any planet. While Motann-Raxx is in the attacking fleet, and you're the attacking player, ships you control may spend 2 energy to inflict double combat damage. Flavor Text: "No excuses. Give me victory or your life!" Name: Multiple Choices Type: Advantage Rarity: R Traits: none Text: You may have up to three advantage cards in your deck. Play Multiple Choices revealed. When you play Multiple Choices, search your deck for two advantage cards and place them face down under Multiple Choices. You have -2 starting resources (minimum 1). Any: Reveal one of the cards under Multiple Choices. This card becomes your advantage. Terminate Multiple Choices and the other face down card. Name: Neptune Type: Planet Rarity: R Resource Cost: 6 Command Cost: 1 Cosmic Value: 2 Starting Resources: 2 Structure: 6 Traits: Gaseous, Restricted Text: none Flavor Text: It's moon Triton was the scene of the first devastating encounter with the Muero. Name: Orbital Space Station Type: Ship Rarity: R Resource Cost: 2 Command Cost: 1 Tech Level Required: 3 Cosmic Value: 3 Combat: 1/3 Structure: 3 Power: 2 Traits: Move:1 Text: Main: Unturn target ship in Orbital Space Station's Star System. Flavor Text: Built to support the ships of their fleet, these behemoths are much more dangerous than they look. Name: Overrun Type: Advantage Rarity: R Traits: none Text: Whenever you have a non-Fighter Military ship at the location of an opponent's Homeworld and that opponent controls no ships, that opponent loses the game. Name: Phantom Images Type: Tactical Rarity: R Resource Cost: 2 Tech Level Required: 0 Cosmic Value: 2 Traits: Military Text: React: Play as a ship an opponent controls would inflict damage on a ship you control. Prevent up to X damage to that ship, where X is the difference between your Tech and that opponent's Tech. Do this only if your Tech is higher than the opponent's. Name: Planetary Defenses Type: Advantage Rarity: R Traits: none Text: Planets you control have +1/+1 combat and +1 power. ([This can allow Planets without combat or power to gain them.]) Flavor Text: "We will never surrender." - Simon Christiansen Name: Precious Cache Type: Fate Rarity: R Traits: none Text: You gain 3 resources. Flavor Text: "The Humans won't miss it. They don't even know it's here." - Promethea Zermius Name: Prefect Karynn Prosidius Type: Hero Rarity: R Race restriction: Dysori Resource Cost: 8 Command Cost: 1 Cosmic Value: 1 Combat: 3 Life: 4 Influence: 4 Traits: Admiral, Unique, Dysori, Military Text: Main: Karynn Prosidius initiates a hero combat with target Muero hero at the same location. Combat React: Play as Karynn's ship would inflict combat damage to have that ship inflict +2 damage. You can only do this once each time Karynn's ship inflicts combat damage. Name: Primaag Taarkiis Type: Hero Rarity: R Race restriction: Muero Resource Cost: 7 Command Cost: 1 Cosmic Value: 2 Combat: 3 Life: 5 Influence: 4 Traits: Muero, Military, Admiral, Unique Text: Combat React: Turn Primaag Taarkiis to cancel a React tactical card played by an opponent. Flavor Text: "The only enemy I fear is my brother Lotraag." Name: Quick Reload Type: Tactical Rarity: R Resource Cost: 0 Tech Level Required: 4 Cosmic Value: 2 Traits: Military Text: Combat React: Play as a ship would inflict combat damage. That ship may inflict combat damage again. Flavor Text: "I don't care how much energy we use. Fire again!" - Primaag Lotraag Name: Radar Facility Type: Support Rarity: R Resource Cost: 2 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 4 Traits: Fixed, Installation Text: Attacking player and his or her allies can't play React cards during ship combat at subject planet's location. ([This doesn't affect rules actions or game effects, including shields.]) Name: Reflect Type: Support Rarity: R Resource Cost: 4 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 0 Traits: Gear, Voicing Text: React: Play as a ship, planet, or hero at subject hero's location would suffer damage. Turn Reflect to prevent up to X damage to that ship, planet, or hero, and Reflect inflicts X damage on the ship, planet, or hero that would inflict the damage, where X is the subject's influence. Name: Research Center Type: Planet Rarity: R Resource Cost: 5 Command Cost: 1 Cosmic Value: 2 Starting Resources: 0 Structure: 6 Traits: Restricted Text: Once per turn, you may play a card for -1 Tech Requirement (minimum 0). Name: Resourceful Planning Type: Advantage Rarity: R Traits: none Text: Limited End: Issue 3 commands to gain +1 Tech. Flavor Text: "We need to stall them with hit and run tactics to give our people time to develop better weapons." - Elias Lowry Name: Saul Hernandez Type: Hero Rarity: R Race restriction: Human Resource Cost: 5 Command Cost: 1 Cosmic Value: 3 Combat: 3 Life: 3 Influence: 3 Traits: Admiral, Human, Military, Unique Text: While Saul Hernandez's ship is in your fleet, ships you control in this fleet have +1/+0 combat. Ignore this effect if you control another Admiral aboard a ship in the same fleet. Flavor Text: "The Muero will soon learn that humans are not an easy mark." Name: Secrets of the Ancients Type: Tactical Rarity: R Resource Cost: * Tech Level Required: 10 Cosmic Value: 0 Traits: none Text: Main: Pay the resource cost of target non-Homeworld planet to reset the exploration points of the planet. This can allow a planet in a player's Star System to be explored. Do this only if that planet has no exploration points remaining. Terminate Secrets of the Ancients. Name: Sudden Strike Type: Tactical Rarity: R Resource Cost: 1 Tech Level Required: 6 Cosmic Value: 0 Traits: Military Text: Combat React: Play as a ship you control would inflict combat damage. Shields can't prevent this damage. Until the damage action is complete, the ship that would suffer the damage gains, "React: Spend 1 energy and reveal the top card of your draw pile to prevent X damage to this ship, where X is the revealed card's cosmic value." Name: Think Tank Type: Fate Rarity: R Traits: none Text: You gain +1 Tech. Flavor Text: "They dedicate their life to the project, for the good of our people. Sometime willing, sometimes not." - Rupert Einstein Name: War Type: Ship Rarity: R Race restriction: Human Resource Cost: 11 Command Cost: 1 Tech Level Required: 6 Cosmic Value: 4 Combat: 4/3 Structure: 7 Power: 3 Traits: Battleship, Human, Military, Move:2, Unique Text: none Flavor Text: Selected as the flagship for Saul Hernandez, "War" was severely damaged during the Second Battle of the Stand versus the Muero. Name: War Effort Type: Fate Rarity: R Traits: none Text: Until the end of the next turn, players may play Military cards for -1 resource (minimum 0). Flavor Text: "You would need ten of the soft-skins to take on any one of our warriors in the arena. Even at those odds, the Muero would need to be unarmed against blaster packing humans." - Rarrkar Nebb Char Name: Abesu Type: Planet Rarity: U Resource Cost: 3 Command Cost: 1 Cosmic Value: 4 Starting Resources: 1 Structure: 6 Traits: Restricted Text: none Flavor Text: Homeworld of the Whistlers - enslaved by the Muero generations ago. Name: Akhnaar Kraag Type: Planet Rarity: U Resource Cost: 6 Command Cost: 1 Cosmic Value: 3 Starting Resources: 1 Structure: 10 Traits: Restricted Text: Limited Main: Issue 1 command to have target player discard a card at random from his or her hand. Name: Ancient Ruins of Pellaponia Type: Planet Rarity: U Resource Cost: 4 Command Cost: 1 Cosmic Value: 3 Starting Resources: 1 Structure: 4 Traits: Mineral, Restricted Text: none Flavor Text: Discovered and colonized by the Dysori, this world was once a thriving metropolis, with secrets yet to be discovered. Name: Archaeology Hoax Type: Tactical Rarity: U Resource Cost: 2 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 2 Traits: none Text: React: Play as a player performs an action which would increase his or her Tech to cancel that action. Terminate Archaeology Hoax. <1 Command> Flavor Text: "It's the bullet that killed Kennedy!" -- Kane Richards Name: Assassin's Favorite Weapon Type: Support Rarity: U Resource Cost: 3 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 0 Traits: Weapon, Gear Text: Assassin's Favorite Weapon attaches only to Assassins and Spies. React: Turn Weapon as subject hero would inflict damage during hero combat to have that hero inflict +2 damage. Name: Barren Satellite Type: Planet Rarity: U Resource Cost: 2 Command Cost: 1 Cosmic Value: 3 Starting Resources: 1 Structure: 6 Traits: Desert, Restricted Text: none Flavor Text: A lifeless, hot and desolate sattelite. Name: Belan M Type: Planet Rarity: U Resource Cost: 5 Command Cost: 1 Cosmic Value: 3 Starting Resources: 1 Structure: 12 Traits: Restricted Text: none Flavor Text: The wildly fluctuating magnetic field of Belan M has been known to wreak havoc on ships sensors. Name: Crush Their Spirits Type: Fate Rarity: U Traits: none Text: Until the end of the next turn, ships controlled by target player get -1/-0 combat (minimum 0/1). Flavor Text: "Lotraag's attempt to capture the Orinn has failed. His mistake has left us no other choice -- we must attack the Soven." - Primaag Suutraal Name: Dark World Type: Planet Rarity: U Resource Cost: 7 Command Cost: 1 Cosmic Value: 2 Starting Resources: 2 Structure: 6 Traits: Restricted Text: Limited Any: Move target Retrofit card you control to another subject ship you control. Name: Dead World Type: Planet Rarity: U Resource Cost: 1 Command Cost: 1 Cosmic Value: 2 Starting Resources: 0 Structure: 3 Traits: Restricted Text: Limited Any: Look at the top 2 cards of your draw pile and then replace them in any order. Name: Desert Wasteworld Type: Planet Rarity: U Resource Cost: 1 Command Cost: 1 Cosmic Value: 3 Starting Resources: 0 Structure: 6 Traits: Desert, Restricted Text: none Flavor Text: "Though it has little economic value, it is a key economic staging area." Name: Epsilon Nebula Type: Tactical Rarity: U Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 0 Traits: none Text: React: Play before combat actions begin. Ships shield actions prevent 1 less damage (minimum 0) until end of combat. Flavor Text: "If we fire first, we won't need our shield." - Rarrkar Draxx Narr Name: Eryoness Cerinius Type: Hero Rarity: U Race restriction: Dysori Resource Cost: 5 Command Cost: 1 Cosmic Value: 2 Combat: 2 Life: 2 Influence: 3 Traits: Dysori, Explore:2, Military, Scientist, Restricted Text: While Eryoness Cerinius isn't at a location in her controller's Star System, ships in the opposing fleet have -1/-0 combat (minimum 0/1). Name: Faulty Wiring Type: Tactical Rarity: U Resource Cost: 0 Tech Level Required: 6 Cosmic Value: 2 Traits: none Text: Combat: Target ship gets -0/-2 combat (minimum 0/1) until end of turn. Flavor Text: "Those new kids out of the academy just don't have what it takes to keep things running." - Albert McScott Name: Fighter Scout Type: Ship Rarity: U Race restriction: Soven Resource Cost: 3 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 3 Combat: 1/3 Structure: 2 Power: 2 Traits: Explore:2, Fighter, Move:2, Soven Text: none Flavor Text: "I've seen visuals of the Soven ships and I can't figure them out. They seem to be alive." - Sgt. Beat Name: Freak Asteroid Type: Fate Rarity: U Traits: none Text: Recycle target ship with current structure 3 or less. Flavor Text: "I guess those elite fighters of theirs aren't so elite after all if a giant space rock can take it down." - Elias Lowry Name: Frozen World Type: Planet Rarity: U Resource Cost: 4 Command Cost: 1 Cosmic Value: 3 Starting Resources: 1 Structure: 6 Traits: Mineral, Restricted Text: none Flavor Text: It was a world full of life until the collapse of its star. Name: Greelok Nusaal Type: Hero Rarity: U Race restriction: Muero Resource Cost: 4 Command Cost: 1 Cosmic Value: 4 Combat: 0 Life: 2 Influence: 2 Traits: Muero, Oracle Text: End: Turn Greelok Nusaal, issue 1 command, and pay 2 resources to return target card from your recycle pile to your hand. Then, the opponent to your left chooses a card at random from your hand. Terminate that card. Flavor Text: "They may expect, but if it works _" Name: Heal Type: Support Rarity: U Resource Cost: 2 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 3 Traits: Gear, Voicing Text: Any: Turn Heal to remove up to 2 damage from target hero at subject hero's location. Flavor Text: "I tell you _ I took heavy fire. The Soven picked up my pod, and one of those four armed freaks grabbed my arm, made strange sounds stared at my wound for a bit, and I was better." - Pilot Zeb Burns Name: In the Grasp of Your Hand Type: Fate Rarity: U Traits: none Text: For the remainder of the game, ships can't retreat. Flavor Text: "None will escape." - Primaag Suutraal Name: Jason Trage Type: Hero Rarity: U Resource Cost: 7 Command Cost: 1 Cosmic Value: 1 Combat: 3 Life: 2 Influence: 3 Traits: Human, Assassin, Hunted, Military Text: Limited Combat: Turn Jason Trage to allow you to declare another attack on a target that has already been attacked this turn. You don't have to issue a command to declare this attack. Flavor Text: "Masters and that weaking Christiansen are a perversion of all they claim to represent. I'll have both their heads mounted on a wall for public display!" Name: Lucky Break Type: Tactical Rarity: U Resource Cost: 1 Tech Level Required: 3 Cosmic Value: 0 Traits: none Text: Combat React: Play as a ship would inflict combat damage to have it inflict +2 damage. Flavor Text: "Damn! They got screwed!" Name: Lucky Break Type: Tactical Rarity: U Resource Cost: 1 Tech Level Required: 3 Cosmic Value: 0 Traits: none Text: Combat React: Play as a ship would inflict combat damage to have it inflict -2 damage (minimum 0). Flavor Text: "Damn! We're lucky!" Name: Master Planning Type: Tactical Rarity: U Resource Cost: 0 Tech Level Required: 0 Cosmic Value: 4 Traits: Military Text: Only Once Main: Twice during this turn, you may deploy a ship, planet, hero, or support card without issuing a command. Flavor Text: "First we enslave the humans, then we destroy the insufferable Dysori." - Motann-Raxx Name: Mend Type: Support Rarity: U Resource Cost: 2 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 3 Traits: Gear, Voicing Text: Any: Turn Mend to remove up to 2 damage from target ship at subject hero's location. Flavor Text: "So, don't believe me! My ship was holed clean through - them Soven weird stuff." - Pilot Zeb Burn Name: Mercenary Destroyer Type: Ship Rarity: U Resource Cost: 6 Command Cost: 1 Tech Level Required: 1 Cosmic Value: 1 Combat: 3/2 Structure: 4 Power: 3 Traits: Destroyer, Mercenary, Military, Move:2 Text: Mercenary Destroyer can't join an attacking or defending fleet unless you pay 1 resource as it would join the fleet. Name: Mineral Rich Planet Type: Planet Rarity: U Resource Cost: 3 Command Cost: 1 Cosmic Value: 4 Starting Resources: 1 Combat: 5/0 Structure: 5 Power: 2 Traits: Restricted Text: When a player conquers Mineral Rich Planet, he or she gains 2 additional resources. Name: Missile Battery Type: Support Rarity: U Resource Cost: 4 Command Cost: 1 Tech Level Required: 3 Cosmic Value: 1 Traits: Retrofit, Weapon Text: Combat: Turn Missile Battery to inflict 1 piercing damage on target ship in either fleet. Flavor Text: Using an internal magazine of D7's, it delivers consistent shield proof damage. Name: Moon of Sunaaku Type: Planet Rarity: U Resource Cost: 4 Command Cost: 1 Cosmic Value: 2 Starting Resources: 0 Structure: 8 Traits: Restricted Text: none Flavor Text: The Moon of Sunaaku yielded up the key to translate the precursor seven engine data files. Name: Night of Death Type: Fate Rarity: U Traits: none Text: For each hero controlled by target player, do the following: Reveal the top card of your draw pile. If that card's cosmic value is greater than the hero's life plus 1, recycle that hero. Flavor Text: "Leeching fat corporats deserve no better." - Andrew Masters Name: Orbital Shipyard Type: Support Rarity: U Resource Cost: 6 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 0 Starting Resources: +1 Structure: +1 Traits: Fixed, Installation Text: You may deploy ships at this location. Name: Outbreak of Production Type: Fate Rarity: U Traits: none Text: During your next turn, planets you control other than your Homeworld produce +1 resource. Flavor Text: "You're home is far more beautiful than anyone on my world could ever imagine." - Cassandra Sage, Ambassador to the Soven Name: Peridisius Prime Type: Planet Rarity: U Resource Cost: 9 Command Cost: 1 Cosmic Value: 2 Starting Resources: 3 Structure: 8 Traits: Restricted Text: none Flavor Text: Peridisius Prime is the oldest surving colony of the Dysori people. Name: Pleasure-Bot Type: Hero Rarity: U Resource Cost: 3 Command Cost: 1 Cosmic Value: 1 Combat: 0 Life: 3 Influence: 1 Traits: Android Text: As you play Pleasure-Bot, choose target hero. Pleasure-Bot comes into play attached to that hero as though it were a Gear card. Main: Turn Pleasure-Bot to turn subject hero. Name: Power Leak Type: Tactical Rarity: U Resource Cost: 2 Tech Level Required: 4 Cosmic Value: 1 Traits: none Text: Any: Target ship loses 1 energy. Flavor Text: "Sir, we started losing power after passing through the Epsilon Nebula." - Lt. Calvin Johnson, Navigator aboard "Death" Name: Quarzius III Type: Planet Rarity: U Resource Cost: 4 Command Cost: 1 Cosmic Value: 3 Starting Resources: 1 Structure: 7 Traits: Restricted Text: none Flavor Text: "Our first step against my former sisters, will be to take the mines of Quarzius III." - Josidynn Prosidius Name: Rise of the Populace Type: Tactical Rarity: U Resource Cost: 5 Tech Level Required: 0 Cosmic Value: 1 Traits: Propaganda Text: React: Play as a player would conquer a planet. Unless the player pays 3 additional resources, the planet isn't conquered. Set that planet's structure to 1. Name: Salvage Ship Type: Ship Rarity: U Resource Cost: 3 Command Cost: 1 Tech Level Required: 4 Cosmic Value: 4 Combat: 0/2 Structure: 2 Power: 2 Traits: Move:1 Text: React: Play as a ship in Salvage Ship's Star System would recycle or terminate. Turn Salvage Ship to gain resources equal to that ship's printed structure minus 1 (minimum 0). Do this only if you haven't already played an action of a Salvage Ship in response to this event. Name: Sensor Trick Type: Tactical Rarity: U Race restriction: Muero Resource Cost: 0 Tech Level Required: 8 Cosmic Value: 4 Traits: Military Text: Combat React: Play as a ship you control would suffer damage for the first time during the combat. Prevent all of that damage. Flavor Text: "On their screens we appear Soven." - Rarrkar Draxx Narr Name: Shamed Type: Fate Rarity: U Traits: none Text: Turn all heroes controlled by target player. They don't unturn during the next turn's Reset phase. Flavor Text: "Josidynn, you're failure to defend the moon of Sorvius One cost the lives of thousands of our people!" - Quenn Helena Myrianis Name: Sorvina Tridius Type: Hero Rarity: U Resource Cost: 5 Command Cost: 1 Cosmic Value: 3 Combat: 2 Life: 3 Influence: 4 Traits: Dysori, Mercenary Text: You may deploy Sorvina Tridius at any planet. Main: Turn Sorvina and choose target hero at the same location. Choose a number from 0 to Sorvina's current life minus 1, and then reveal the top card of your draw pile. Sorvina deals X damage to that hero where X is the chosen number plus the revealed card's cosmic value. Sorvina deals X damage to herself. Name: Stick in the Wheel Type: Fate Rarity: U Traits: none Text: Recycle target support card. Flavor Text: "The smallest overlooked detail can easily be exploited into the largest catastrophy." - Trohh Grozz Name: Stolen Artifacts Type: Tactical Rarity: U Resource Cost: 6 Tech Level Required: 0 Cosmic Value: 2 Traits: none Text: Main: Reveal the top card of your draw pile. Target player loses X Tech, where X is the revealed card's cosmic value (minimum his or her starting Tech). Terminate Stolen Artifacts. Flavor Text: "Its theft will only enrage the barbaric fools." - Veross Agent Name: Stolen Technology Type: Advantage Rarity: U Traits: none Text: You may deploy support and ship cards of other races as though they had +4 to their Tech Requirement. Flavor Text: "Jon, you've done an excellent job in acquiring these weapons from the enemy." - Saul Hernandez Name: Tactical Bomb Type: Support Rarity: U Resource Cost: 4 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 0 Traits: Weapon, Gear Text: Any: Turn subject hero to attach Tactical Bomb to a planet at subject's location. Put three ticktock tokens on Bomb. Remove a token at the beginning of each Reset phase. When you remove the last counter, Bomb deals 3 piercing damage to subject planet. Name: Tech Saboteur Type: Tactical Rarity: U Resource Cost: 4 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 0 Traits: none Text: Main: Target player loses -1 Tech (minimum his or her starting Tech). <1 command> Flavor Text: "Destroy it all. Leave nothing that can be used." - Muero Leader of the shock troops during the attack on Mars. Name: Veross Agent Type: Hero Rarity: U Resource Cost: 3 Command Cost: 1 Cosmic Value: 2 Combat: 1 Life: 2 Influence: 2 Traits: Restricted, Spy, Veross Text: Main: Terminate Veross Agent to deploy a ship, hero, or support card of another race at that card's normal cost. Flavor Text: "Our allies would be very interested in the whereabouts of the Soven people." Name: Weapons Test Facility Type: Support Rarity: U Resource Cost: 4 Command Cost: 1 Tech Level Required: 5 Cosmic Value: 1 Starting Resources: +1 Traits: Installation, Restricted Text: Weapons you control and their subjects inflict +1 damage. Name: Wrath Type: Support Rarity: U Resource Cost: 3 Command Cost: 1 Tech Level Required: 0 Cosmic Value: 1 Traits: Gear, Voicing Text: Any: Turn Wrath to inflict X damage on target ship, planet, or hero at subject hero's location, where X is the subject's influence. Flavor Text: "We have been ordered to capture the Orinn Ceres. " - Kraroon Verixx Name: Xermal Type: Hero Rarity: U Race restriction: Soven Resource Cost: 6 Command Cost: 1 Cosmic Value: 1 Combat: 3 Life: 3 Influence: 3 Traits: Military, Soven Text: Combat: Turn Xermal to give ships in the opposing fleet -1/-0 combat (minimum 0/1) until end of combat. Flavor Text: "Miyal is right! We must prepare for the Muero."