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Human Foreign Technology Swarm Deck

Designed by Frank Bustamante

Alien
  • Human
Advantage
  • Stolen Technology
Starting Planets
  • Earth
  • Agro Planet
  • Jupiter
  • Mining Asteroid
Deck
  • 1 Mineral Rich Planet
  • 1 Discovered Technology
  • 1 Concentrated Effort
  • 1 Think Tank
  • 1 Outbreak of Production
  • 1 Precious Cache
  • 1 In the Grasp of Your Hand
  • 3 Mercenary Captain
  • 3 Sgt. Beat
  • 2 Elias Lowry
  • 1 Josidynn Prosidius
  • 2 Fusion Reactor
  • 1 Mining Facility
  • 1 Counter Measures
  • 2 Lucky Break (-2)
  • 1 Lucky Break (+2)
  • 1 Massacre at Triton
  • 3 Hidden Resources
  • 2 Blackmail
  • 2 Phantom Images
  • 1 Master Planning
  • 1 Bravery
  • 1 Mass Agression
  • 1 Power Leak
  • 2 Destroyer (Muero)
  • 2 Elite Fighter
  • 2 Fighter (Soven)
  • 3 Fighter Scout
  • 3 Snub Fighter
  • 3 Mercenary Fighter
  • 3 Mercenary Carrier
  • 2 Mercenary Destroyer

How to Play

Here is a Human military deck that plays effectively. You may want to play around with which ships you want to use and the various Tactical cards as well. All you really need to do is get a single Mercenary Carrier in play and move it toward your opponents' system and keep a whole lot of fighters with it, to protect the carrier. Do not have it in the fight unless absolutely necessary. Try to raise your tech by 1 each turn for the first few turns and get some defense out early. The main problem you run into with this deck is fleet damage reducers (Xermal and Primaag Sutraal), Blackmail will help for a turn with these characters, so you want to try and kill them off first if possible.

Rarity

  • 19 - Fixed Cards
  • 13 - Common
  • 11 - Uncommon
  • 17 - Rares

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